Time to continue the Star Trek mod, this is the time from to start the addition from new ground stuff to the new factions.
I have started by the Borg and clearly I used the ISC faction as a temporal replacement for several things while I do these new features. Otherwise, I would not be able test in game these new additions.
Time to survive against more enemy attacks. Even it attacks me at Tralus-Talus with a powerful force. However the Centerpoint station can be destroy the enemy Super Star Destroyers.
You will note how there is a additional generic hero from the IA. My idea was spawn a generic hero which it increased difficulty a bit at some situations and at the same time, depending from your defenses, it launched a sneak attack closer to your starbase. However, it is not easy but with lucky I will add it.
Probably between and tomorrow, I will update again the mod.
I remember you how this GC was started several time ago and somethings as the filters, some ground death animations and more can show errors when really they are correct.
This is the unique thing added between yesterday at night and today. The Rebellion ground units use starships for the transports but by accident, I discovered one thing which easily I will add.
If you take a look in the screenshot, you will see a ISD2 which looking the icon is the transport from a ground group of units. At the same time, it is surrounded by several Imperial transport and from my point of view, it looks great because it looks as if the Imperials had left the hyperspace and they were launching the transports for to attack the ground planet.
What do you think? I will add it by default and you will see the starship surrounded by the smaller transports all the times.
At the sametime, I have edited the AI and probably it does not attack planets with starbases as if there were nothing in the planet orbit. I added this small AI change in the 8.0.
I will release soon this special new mod. The 1.0 version only will add Galactic Conquest for the Rebels and Empire. Remember, the GC are the main goal from this mod.
There is skirmiss and multiplayer. I know how the mod will be strange by several reasons and I will add a guide sooner or later.
I hope release this first version this week and continue upgrading it in Steam Workshop after it with several additions and more time eras. Because this mod will not add a lot of factions but it will add different time eras where you can start with the Galactic Republic and jump to the Galactic Empire and follow the Star Wars history. There is not need from several factions.
In the video, you can watch how the AI makes more ground attacks and yes, it makes some stupid attacks to planets with Starbases attacking them with ground units in orbit. I am tweaking it for avoid lose against them with the autoresolve if you have a starbase in orbit.
Anyway, it is better than previous because the AI launched a lot less ground attacks.
There are chances from to get it a bit different and more realistic, I say from space battles when you are attacked by ground units in the orbit but I am not sure if I go to try it now. Who knows.......I will tell you if I make it.;)
Early today, I discovered how Steam fixed the problem where the EAW Steam Workshop downloads were not showed and the players did not know if the mod was downloading or it be updated.
Today, I have added the last update from the mod in EAW Steam Workshop. It is the update number 23 after the release and it adds these changes.
-Added First Order Inquisitor Star Destroyer. -Improved Imperium SSD shield hardpoint positions, added a third shield tower. -Improved performance playing DarkSaber GC. The Empire see reduced its forces in the begining but it increases the default starting credits. -Other small improves.
After we do not know the past months too much about the new EAW patch, VirtualTed, the voice from Petroglyph inside the EAW Steam forum has told this.
We are actually working on a patch and have fixed several items that were brought up by the community. I'd like to get 2-3 more items fixed (things like Luke's Lucky Shot special ability) but we're trying to find a little time to wrap it up before sending off to Disney for testing.
The process for getting a patch out to players is long, so nothing next week. :) But, we are working on it when we get the chance.
Clearly they are working in a new patch as we know before. Probably they do not use so much time as other proyects from them but they have not abandoned the game.
At my opinion, I would wait the patch for september 2018 or a later date. Anyway, it will be more than welcome.
This weekend probably you noted how the forum is a bit disabled, I am making changes in it and it goes to take some time restart it, however, I have released a new Blog as the main page where you can read the main news from the site. I will publish everything about my mods, relationated information and more about games, films, books, comics.
When the other part from the site be online again, you will be able to use it for the Star Wars units in my mods Encyclopedia, Downloads, Forum, Faqs, Help&Troubleshooting, Guides and more.
About the remake from the DarkSaber GC, I have noted how it goes worse, with more lag than the new incoming FOC Alliance Rebellion 1.0, by this reason, I will remake the GC a bit. I will not change the amount of planets but clearly it worse badly because there are many Imperial units in the begining and it will need reduce this amount a lot. Just it.
The new First Order Star Destroyer has arrive to the fleet. This will be the addition for this week. It is my first in game test, the size can change but it should be as a Imperial Star Destroyer.
Follow the complete story at https://firefoxccmods.com/index.php?topic=1251.msg22881
This week, I continue playing the previous GC from the new Rebellion mod with the last AI changes. These changes were released in the 8.0X few days ago. Probably it can be improved but it needs be tested. At a first view, perhaps the AI launchs more ground attacks but perhaps it does not evaluate the space defenses. However, it can be indifferent if it launchs more ground attacks and it adds a bit more difficulty. At the end, this mod is thought for veteran players. If it was easy, it will not be fun.
I am making a new upgrade for the mod in Steam with the last content added and several improves/fixes. In the next video, you can build how build the units from the First Order.
One day the First Order units will be builded only by the Supremacy but now while we wait this unit, they can be builded if you put a Command Upsilon Shuttle in orbit + the Research Station Level III + the correct shipyard, factory, ground buildings. Very simple.