Time to review the last improves and additions added in the Star Wars Empire at War Alliance Rebellion.
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Showing posts with label Star Wars. Show all posts
Showing posts with label Star Wars. Show all posts
Monday, March 20, 2023
Monday, January 10, 2022
Star Wars Empire at War – Star Trek Alliance – Adding the first Borg buildings
Time to continue the Star Trek mod, this is the time from to start the addition from new ground stuff to the new factions.
I have started by the Borg and clearly I used the ISC faction as a temporal replacement for several things while I do these new features. Otherwise, I would not be able test in game these new additions.
Monday, September 16, 2019
FOC Alliance Rebellion - RB Rebels GC-Centerpoint in action -part 52
Time to survive against more enemy attacks. Even it attacks me at Tralus-Talus with a powerful force. However the Centerpoint station can be destroy the enemy Super Star Destroyers.
You will note how there is a additional generic hero from the IA. My idea was spawn a generic hero which it increased difficulty a bit at some situations and at the same time, depending from your defenses, it launched a sneak attack closer to your starbase. However, it is not easy but with lucky I will add it.
Probably between and tomorrow, I will update again the mod.
I remember you how this GC was started several time ago and somethings as the filters, some ground death animations and more can show errors when really they are correct.
You will note how there is a additional generic hero from the IA. My idea was spawn a generic hero which it increased difficulty a bit at some situations and at the same time, depending from your defenses, it launched a sneak attack closer to your starbase. However, it is not easy but with lucky I will add it.
Probably between and tomorrow, I will update again the mod.
I remember you how this GC was started several time ago and somethings as the filters, some ground death animations and more can show errors when really they are correct.
Friday, April 20, 2018
FOC Alliance Rebellion - Empire intro
This is the Galactic Empire intro. A mix from the original Star Wars Rebellion intro + the Imperial intro. Have fun.
Thursday, April 19, 2018
Polaris Sector Alliance SWGalaxies
Few moments ago, I have added the new scenarios with the 320 planets galaxy. Finally even I added 10 planets from the new canon. You could see them in Rogue One, Episode VII and VIII. The names from the scenarios add the first letters from the factions which you can choose in these scenarios. Rebels and Empire are in several scenarios, against different factions and even they have a scenario only for them.
You can find it here.
http://www.moddb.com/mods/star-wars-polaris-sector-alliance/downloads/polaris-sector-alliance-swgalaxies/#6947854
This file adds new scenario Galaxies for the mod, just uncompress it in the folder where you installed the Polaris Sector Alliance overwritting all files.
These files will work with the version 1.06e only and if you have the Lumens DLC, you can play the First Order Scenario. But remember, I have not added the Resistance yet.
You can find it here.
http://www.moddb.com/mods/star-wars-polaris-sector-alliance/downloads/polaris-sector-alliance-swgalaxies/#6947854
This file adds new scenario Galaxies for the mod, just uncompress it in the folder where you installed the Polaris Sector Alliance overwritting all files.
These files will work with the version 1.06e only and if you have the Lumens DLC, you can play the First Order Scenario. But remember, I have not added the Resistance yet.
Wednesday, April 18, 2018
FOC Alliance Rebellion - Ground units transports
This is the unique thing added between yesterday at night and today. The Rebellion ground units use starships for the transports but by accident, I discovered one thing which easily I will add.
If you take a look in the screenshot, you will see a ISD2 which looking the icon is the transport from a ground group of units. At the same time, it is surrounded by several Imperial transport and from my point of view, it looks great because it looks as if the Imperials had left the hyperspace and they were launching the transports for to attack the ground planet.
What do you think? I will add it by default and you will see the starship surrounded by the smaller transports all the times.
At the sametime, I have edited the AI and probably it does not attack planets with starbases as if there were nothing in the planet orbit. I added this small AI change in the 8.0.
If you take a look in the screenshot, you will see a ISD2 which looking the icon is the transport from a ground group of units. At the same time, it is surrounded by several Imperial transport and from my point of view, it looks great because it looks as if the Imperials had left the hyperspace and they were launching the transports for to attack the ground planet.
What do you think? I will add it by default and you will see the starship surrounded by the smaller transports all the times.
At the sametime, I have edited the AI and probably it does not attack planets with starbases as if there were nothing in the planet orbit. I added this small AI change in the 8.0.
Tuesday, April 17, 2018
FOC Alliance Rebellion 1.0 - Soon
I will release soon this special new mod. The 1.0 version only will add Galactic Conquest for the Rebels and Empire. Remember, the GC are the main goal from this mod.
There is skirmiss and multiplayer. I know how the mod will be strange by several reasons and I will add a guide sooner or later.
I hope release this first version this week and continue upgrading it in Steam Workshop after it with several additions and more time eras. Because this mod will not add a lot of factions but it will add different time eras where you can start with the Galactic Republic and jump to the Galactic Empire and follow the Star Wars history. There is not need from several factions.
In the video, you can watch how the AI makes more ground attacks and yes, it makes some stupid attacks to planets with Starbases attacking them with ground units in orbit. I am tweaking it for avoid lose against them with the autoresolve if you have a starbase in orbit.
Anyway, it is better than previous because the AI launched a lot less ground attacks.
There are chances from to get it a bit different and more realistic, I say from space battles when you are attacked by ground units in the orbit but I am not sure if I go to try it now. Who knows.......I will tell you if I make it.;)
Monday, April 16, 2018
EAW Steam Workshop recover the downloads bar for the Worshop articles
Early today, I discovered how Steam fixed the problem where the EAW Steam Workshop downloads were not showed and the players did not know if the mod was downloading or it be updated.
Good news for EAW Steam.
Good news for EAW Steam.
FOC Alliance 8.0X new update
Today, I have added the last update from the mod in EAW Steam Workshop. It is the update number 23 after the release and it adds these changes.
-Added First Order Inquisitor Star Destroyer.
-Improved Imperium SSD shield hardpoint positions, added a third shield tower.
-Improved performance playing DarkSaber GC. The Empire see reduced its forces in the begining but it increases the default starting credits.
-Other small improves.
-Improved Imperium SSD shield hardpoint positions, added a third shield tower.
-Improved performance playing DarkSaber GC. The Empire see reduced its forces in the begining but it increases the default starting credits.
-Other small improves.
VirtualTed, the representant from Petroglyph in EAWSteam says how the patch is in progress
After we do not know the past months too much about the new EAW patch, VirtualTed, the voice from Petroglyph inside the EAW Steam forum has told this.
We are actually working on a patch and have fixed several items that were brought up by the community. I'd like to get 2-3 more items fixed (things like Luke's Lucky Shot special ability) but we're trying to find a little time to wrap it up before sending off to Disney for testing.Clearly they are working in a new patch as we know before. Probably they do not use so much time as other proyects from them but they have not abandoned the game.
The process for getting a patch out to players is long, so nothing next week. :) But, we are working on it when we get the chance.
At my opinion, I would wait the patch for september 2018 or a later date. Anyway, it will be more than welcome.
Saturday, April 14, 2018
FOC Alliance 8.0X - Thinking remake the Darksaber GC
This weekend probably you noted how the forum is a bit disabled, I am making changes in it and it goes to take some time restart it, however, I have released a new Blog as the main page where you can read the main news from the site. I will publish everything about my mods, relationated information and more about games, films, books, comics.
When the other part from the site be online again, you will be able to use it for the Star Wars units in my mods Encyclopedia, Downloads, Forum, Faqs, Help&Troubleshooting, Guides and more.
About the remake from the DarkSaber GC, I have noted how it goes worse, with more lag than the new incoming FOC Alliance Rebellion 1.0, by this reason, I will remake the GC a bit. I will not change the amount of planets but clearly it worse badly because there are many Imperial units in the begining and it will need reduce this amount a lot. Just it.
Friday, April 13, 2018
Star Wars Polaris Sector Star Wars Galaxy part III
Third part from the last game, not yet too changes. Just testing the game, researching somethings but in this video, I had not all the ground troops.
Thursday, April 12, 2018
Polaris Sector First Order ground units
Finally, I added all the ground units from the First Order. It needed a small tweak in the code. Now this faction can attack enemies as the others.
You can check all the ground units here. https://firefoxccmods.com/index.php?topic=1541.120
You can check all the ground units here. https://firefoxccmods.com/index.php?topic=1541.120
Wednesday, April 11, 2018
First Order Star Destroyer added
The new First Order Star Destroyer has arrive to the fleet. This will be the addition for this week. It is my first in game test, the size can change but it should be as a Imperial Star Destroyer.
Follow the complete story at https://firefoxccmods.com/index.php?topic=1251.msg22881
Follow the complete story at https://firefoxccmods.com/index.php?topic=1251.msg22881
Monday, April 9, 2018
FOC Alliance Rebellion AI improved
This week, I continue playing the previous GC from the new Rebellion mod with the last AI changes. These changes were released in the 8.0X few days ago. Probably it can be improved but it needs be tested. At a first view, perhaps the AI launchs more ground attacks but perhaps it does not evaluate the space defenses. However, it can be indifferent if it launchs more ground attacks and it adds a bit more difficulty. At the end, this mod is thought for veteran players. If it was easy, it will not be fun.
Star Wars Polaris Sector Star Wars Galaxy part II
At this point, I have defeated most of the Pirates attacking me. Yes, I de-selected the Pirates in the begining but it is a previous started scenario edited, some of the options are not present and Pirates are not a big problem.
In the begining, you can get crazy because you have not space forces and they defeat you but the key is build carriers and fighters for them. Fighters with torpedoes can be fast in battle and easily can destroy the Pirates.
Other point from the begining is how minerals you need. Lack of Metal and Organics (fuel), usually it happens when you have few planets. Next you can get lack of food because if you build mines, you will need food for the workers.
At the end, there are a lot of things to handle but some can be made in automatic and you do not need lose your mind playing. Specially if you have noted it, this Star Wars Galaxy adds exactly the type of planets from the Star Wars universe, by this reason, there are many temperate planets and it helps a lot because these planets have additional resources and they are good for to farms. By this special point with the planets, to play this new galaxy is different from to play the original game galaxies.
For the record, there are some planets in bad positions but it will be fixed and with time, I will add more planets. ;) The bad clicks with the mouse, several times in the fleet button are probably because my mouse are finishing the battery.......
Saturday, April 7, 2018
FOC Alliance 8.0X - Building First Order units in Galactic Conquest
I am making a new upgrade for the mod in Steam with the last content added and several improves/fixes. In the next video, you can build how build the units from the First Order.
One day the First Order units will be builded only by the Supremacy but now while we wait this unit, they can be builded if you put a Command Upsilon Shuttle in orbit + the Research Station Level III + the correct shipyard, factory, ground buildings. Very simple.
I will release this update today or tomorrow.
One day the First Order units will be builded only by the Supremacy but now while we wait this unit, they can be builded if you put a Command Upsilon Shuttle in orbit + the Research Station Level III + the correct shipyard, factory, ground buildings. Very simple.
I will release this update today or tomorrow.
Tuesday, December 26, 2017
SOASE Star Wars Alliance 1.7 for 1.91v
This is my seventh version of this mod which it adds most of the space units from my Star Wars Empire at War Forces of Corruption Alliance for the Empire, Rebel Alliance and Black Sun. I have made this version from the mod for the game Sins of a Solar Empire Rebellion 1.90 but it works with the 1.91 and up, the mods folder was not changed and it runs in the 1.85 folder with all the DLC released by the moment.
This mod can be downloaded at SOASE Star Wars Alliance 1.7 for 1.91v download
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