It is true how the last week I have not made too much new things from this mod because I have been working in the Star Trek mod and I go to continue centering me in that mod for some more of time, I want finish it. However, I have been playing the Dark Empire GC and making different improves.
The most important was fix and improve the reinforces spawned by the AI. As you know the AI builds ships with the class fleet, these units spawn in the battles other units and even if it looks strange, it is a very important feature because it avoids the huge lag produced by one AI building all the type of different units from each faction. It was a problem in the past and even if there is some of lag, the amount is a lot less than before.
Of course, with one game running with only a 30% from a single core from the CPU and a 30% from the GPU, a good performance with this mod is impossible, always there will be lag at some point. My unique concern is avoid problems producing a CTD and get everything running so fast it can be.
In the first versions where I added these new AI reinforces, there was a problem, the AI builded a lot of these units and battles could be very long. The improves in the code prevent it. The AI will not use the 100% from all the possible units but it will be enough fun and there will be different units in the battles.
In this video you can note the changes in battles, I hope release this update soon.