Let me start this news with a old EAW story. One year ago and few months more, Petroglyph and Disney released a new patch for the game made in combination with the modding community, adding some new features and fixing most of the problem in the game.
Before that, I had a much more solid mod with very good performance in space battles. The difference was how the reinforces from all AI's fleets destroyed by you were not showed in the debriefing screen after battles.
After the 2021 January patch many things from the game started to run as they supposed to do, the targeting accuracy, the damage in more of one hardpoint for some proyectiles or many special codes as by example the code which it adds reinforces and shows these destroyed in the debriefing screen from the battles.
However, to find how use all these things at the same time in a huge mod as the FOC Alliance is difficult and it took time. Many tryouts and many pauses between these tryouts. But now I believe how it runs everything as it supposed to be running.
As always, any change take time and comparing to other mods, here there are a lot of different pieces, many different units, if I edit one thing, probably I will need edit a hundred more, many things are linked and there is not a fast shortcut.
Now I go to show you a good comparation. This is my last space battle video where I showed the last Defense Shield, you can note how at some points the game runs slower and it was because by a strange combination the AI breaks the pop cap and it spawns more of 45 points. More of that does not crash the game, at least not in my computer but it slows everything a bit and you will note it.